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  Jim Goodin    

email jimgoodinmusic@gmail.com 
url http://woodandwiremusic.wordpress.com  
addressBrooklyn, NY  
aboutI'm a composer/multinstrumentalist/loopist living in Brooklyn, NY. My influences range from World to minimalist to freejazz to American Primitive. In addition to digital audio manipulation I play and perform on fretted and fretless guitars, mandolin, violin and oud. I am author with Mel Bay Publications, Inc., specialist in open tunings, have endorsement with GHS Strings and Seagull Guitars. I perform solo and in the duos' Chinapainting and East of Where. Contact: jimgoodinmusic@gmail.com
www.jimgoodinmusic.com
www.myspace.com/jimgoodinmusic
www.myspace.com/jimgoodinviolinelectro
www.myspace.com/chinapaintingmusic
www.myspace.com/eastofwhere
www.youtube.com/jimgoodinmusic  

Jim Goodin coordinated these CT projects:
ReUse

The copyright to each song belongs to the respective artist.
Right-click track name and then click "save as" to download a track

stream all tracks stream all tracks
  (ct) album stream / download mp3 min
1 ReUse
stream track Spirit of the Wood, Dark Cobbled Streets
My track was inspired by two old acoustics that I inherited along the way that were headed for kindling. One came when I worked at MTV a few years ago. Under the desk I was assigned was a generic dreadnought 6 string acoustic that had a broken neck and lots of MTVish stickers on it. The other guitar was a cheap 12-string that I was given many years ago. The strings were very worn as I recall so I took them off and the neck so badly warped that it was like releasing a wild beast never to be controlled again. I always envisioned doing some kind of John Cage 'prepared' guitar with these instruments and dabbled with that a time or two.

Spirits began by me accidentally letting one of the guitars hit against the other and it produced this low sort dark sound like something groaning. Both guitars were losely strung with very old strings and no real sense of tuning which became my tuning for my piece actually.

I recorded @2 min of the banging against each other into an EHX 2880.

I later sat down with the two guitars and a beer bottle, initially to capture video for a promo for this CD planned for a post release idea. My video camera was limited to shooting in 40 sec intervals so I recorded several tracks in Audacity doing random percussive things as well as some fingerpicking that do to the lose strings and no real tuning became more like gamelan textures. Somewhere in that session I started using the beer bottle as a slide. Additionally while improvising with these ideas I began singing sort of a crying cat like voice into the 2880.

I had planned to isolate some of the Audacity trax but I began to listen to them all playing together and there was a certain semblance to it and that became the completion of my Spirit of the Wood, Dark Cobbled Streets.

I named the piece as the finished sound to my ears was like a carriage going down a dark cobble stone street with like metal hangings clanning as it traveled along. I also envisioned the hull of an old ship in the days when there was captured crew in the hull sentenced to rowing the boat.
3:55 
2 Generative
stream track Dreaming of dust and water
(source track for the generative mix on CT-Generative)
1:21 
3 Bugs
stream track Up in the Trees
Source: Cricket - Enma-Koorogi obtained from
http://mushinone.cool.ne.jp/English/ENGitiran.htm
which appeared to be public domain from all I could
tell.

The inspiration in the spirit of the BUGS project was to
take the 'chirp' from the cricket and manipulate it to
create a soundscape somewhat dark, minimalist yet
maintaining a sense of visual in the piece.

I used Soundforge v 4.5 to alter the sample. I did pitch variations largely, some reverb and some panning effx to
create my samples which for Up in the Trees was about
10 different Soundforge created files.

I then used Audacity 1.3 Beta WinXP version for creating
the song using 11 stereo tracks. I exported the WAV and MP3
mix files from Audacity. I did some final leveling and tweaking
of the WAV in Soundforge.
8:00 

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